How Many Vaults Are in Fallout? The Shocking Truth About These Hidden Shelters
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How many Vaults are in Fallout? If you have played the games, you know Vaults are important places filled with secrets. In the Fallout universe, there are 122 Vaults, but most of them were never safe shelters. Instead, they were used for strange and dangerous experiments.
Only 17 Vaults were actually designed to protect people. The rest had terrible projects that tested human behavior, biology, and survival. Some Vaults turned people into mutants, while others locked people in virtual worlds forever. Let’s explore these Vaults, their dark secrets, and how they shaped the Fallout world.
How Many Vaults Are in Fallout? The Real Number and History
The Fallout universe is full of mysteries, and one big question is: how many Vaults are in Fallout? There are 122 Vaults, but not all of them were made to protect people. Some were designed for terrible experiments.
Vaults were created by Vault-Tec, a company that promised safety from nuclear war. But in reality, most Vaults were secret science labs. Only 17 Vaults were safe, while the rest tested strange ideas, like cloning, virtual reality, and forced isolation.
Each Fallout game shows different Vaults. Some are abandoned, while others have dangerous creatures inside. By exploring these Vaults, players learn shocking secrets about the Fallout world.
The Shocking Truth: Only 17 Vaults Were Safe
Out of 122 Vaults, only 17 were truly safe. These Vaults gave people food, water, and shelter after the war. They had no strange experiments or hidden dangers.
Vault 8 is one example of a safe Vault. The people inside built Vault City, one of the most advanced places in Fallout. Unlike other Vaults, it had working medicine and technology.
Other safe Vaults were called “control Vaults.” They were used to study normal human survival. Players rarely find these Vaults because they did not have big disasters.
The Rest of the Vaults? Dangerous Experiments and Secrets
The other 105 Vaults were not safe at all. Instead, they had dark experiments on humans. Many people died or were turned into monsters because of these tests.
Some Vaults studied how people react to fear. Vault 106 filled the air with mind-changing drugs, making people go insane. In Vault 92, scientists used sound waves to control people’s brains, but it ended in disaster.
Other Vaults were worse. Vault 87 tested a virus that turned people into Super Mutants. These huge green monsters still roam the wasteland, attacking anyone they see.
The Most Terrifying Vaults in Fallout History
Some Vaults had the worst experiments, making them scary places to visit in the games. Each one tells a story of human suffering and failed science.
- Vault 12 – The door was left open on purpose to see what radiation does to people. The survivors became Ghouls and formed Necropolis.
- Vault 112 – People were trapped in a virtual world, unable to escape. The Vault’s creator controlled their lives like a cruel game.
- Vault 108 – Scientists made clones, but they all had the same name: Gary. The clones became violent and took over the Vault.
These Vaults remind players that Fallout’s world is not just about survival. It is also about power, control, and terrible choices made before the war.
Vaults That Created Super Mutants and Ghouls
Some Vaults led to the creation of Fallout’s most dangerous creatures. These places were meant for experiments but ended in disaster.
Vault 87 is where the Super Mutants come from. Scientists injected people with the FEV virus, trying to make them stronger. Instead, they became huge monsters with no memories of their past.
Vault 12 created Ghouls. The broken door let radiation inside, changing people into zombie-like beings. Unlike Super Mutants, Ghouls can live for hundreds of years, but they are often hated by humans.
Both Vaults changed the Fallout world forever. They are a warning about what happens when science goes too far.
The Role of Vault-Tec: Why Were Vaults So Cruel
Vault-Tec was the company that made the Vaults, but they did not do it to save people. Instead, they wanted to study human behavior under extreme conditions.
- Why did they do this? The government secretly funded Vault-Tec’s experiments. They wanted to see how people would react to stress, fear, and isolation.
- Who knew about the experiments? Only the highest leaders of Vault-Tec. The people inside the Vaults had no idea what was really happening.
- Did any Vaults succeed? A few Vaults, like Vault 8, helped rebuild society, but most ended in tragedy.
This makes Vault-Tec one of the biggest villains in the Fallout series. Their experiments led to the suffering of thousands.
The Most Peaceful Vaults That Helped Society
Not all Vaults ended in disaster. A few actually helped people and played a role in rebuilding the world.
Vault 8 is one of the best examples. It became Vault City, a place with clean water, working power, and advanced medicine. Unlike other Vaults, it did not have any deadly experiments.
Vault 101 was also peaceful, but it had one rule: never open the door. This kept people safe for a long time, but eventually, the Vault had to open, leading to new challenges.
These Vaults show that while Fallout’s world is full of danger, there are still places where people tried to build a better future.
What Fallout Games Showed the Most Vaults?
Each Fallout game explores different Vaults, giving players new stories to uncover. Some games focus more on Vaults than others.
Games with the most Vaults:
- Fallout 3 – Introduced many scary Vaults, like Vault 87 and Vault 106.
- Fallout: New Vegas – Showed how some Vaults tried to build new communities.
- Fallout 4 – Had some of the most detailed Vault experiments.
Older games like Fallout 1 and 2 only had a few Vaults, but they played big roles in the story. Each game adds more to the mystery of the Vaults.
How Vaults in Fallout 5 Could Be Even Darker
Fallout 5 is expected to bring even darker Vaults, with new stories and terrifying experiments. Here’s what we might see:
Possible new Vault ideas:
- Vaults testing AI control – What if an AI ran a Vault instead of a human overseer?
- Vaults with mutated animals – Experiments that led to new deadly creatures.
- Vaults with time experiments – Testing ways to slow or speed up aging.
Fallout games always reveal new horrors. Whatever comes next, the Vaults will continue to be one of the most interesting parts of the Fallout universe.
Conclusion
The Fallout world has 122 Vaults, but only 17 were safe. The rest had terrible experiments, turning people into Super Mutants, Ghouls, or even mind-controlled test subjects. These Vaults were not built to protect people but to study human behavior in extreme conditions.
Every Fallout game shows new Vaults with shocking secrets. Some Vaults are full of danger and mystery, while others helped rebuild society. No matter what, Vaults will always be a big part of the Fallout story, making the game more exciting and full of surprises.
FAQs
Q: How many Vaults are in Fallout?
A: There are 122 Vaults in the Fallout series. Some are safe, but most have dangerous experiments inside.
Q: Which Vaults were safe?
A: Only 17 Vaults were safe. They had food, water, and no experiments, helping people survive after the war.
Q: What is the scariest Vault in Fallout?
A: Vault 108 is very scary because of the Gary clones. Vault 106 is also creepy because of its mind-control gas.
Q: Which Vault created Super Mutants?
A: Vault 87 made Super Mutants. Scientists used a virus experiment, but it went wrong and created huge, dangerous creatures.
Q: Will Fallout 5 have new Vaults?
A: Yes! Fallout 5 will likely have new Vaults with even scarier stories. Fans are excited to see what secrets they will find.